Here are some of the woman figures I've generated, which I'm adding to a new portion of the Character Set 1 asset library.
Wednesday, 26 August 2026
Women
Tuesday, 21 April 2026
Update with the director
I caught up with the director of Halo: Raptors last night. It went really well. He loves the latest samples. I have a list of tweaks that he wants me to make. It's all good, sensible stuff. I need to do some more element sculpting; for instance, the service road, which was hinted at in the latest terrain, needs to be more accurate and detailed.
I need to get another update completed before the end of the week, or I'll lose my momentum again.
Hi3D updated to V2.1
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| V2 - V2.1 |
There are so many incremental improvements that 2.1 really feels like a serious elevation in the generative 3D space. It's still my go-to for background models/ instant-fix stuff.
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| Portrait Mode! |
Sketch "Before the duel"
Friday, 9 January 2026
Terrains are treading water
Yesterday, I ran out of steam. The test renders introduced volumes, and suddenly, every render was taking a long time. I was sitting, looking for distractions while renders happened in my presence.
The ship model was appended from a shared project file. It's pretty nice for a low-poly representation. However, it was linked to animation frames, so that it rendered in a completely different location from where it sat in the viewport. Very strange!
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| Monster terrain. 64km wide. The reference block is 1000m high |
The volumes are underlit and too blocky, but they do the job of selling scale.
Terrains
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| 8k masks look pixelated up close |
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| You get much better masks when you have a 1GB terrain. Go figure!?! |
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| Added effects from True SKY 3 and Photographer 5 |
Monday, 15 December 2025
Bits and pisces
Firstly, more crashes. It could be that I've slowly developed unrealistic expectations about the size of terrains that I render. Rendering terrains with 50+ million faces would have been bonkers not a long time ago. Although it's possible to render these massive terrains with Camera culling, when you add True SKY 3 and scatters to the mix, I'm likely experiencing memory exhaustion.
Release 5.0.1
Expected today. Lots of bug fixes are incoming. Hopefully!Marker style renders
One of the best near-future concept artists, Maciej Rebisz, has released his Blender Compositor group for turning Blender into a big pack of marker pens. Download it from Gumroad.This makes my ships look more like Ian Stead's excellent stuff.
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| So good, you can smell the pen solvents! |
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Hitem 3D
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| You get three free respins for each output. |
Sparrow Films work
I keep trying to produce the Sci-Fi mountains backdrop that Drew has asked for. I'm not quite there yet, but since I love creating terrains, it's not a big imposition, though it keeps me from making progress on my Shamrayev personal project.![]() |
| Not what I need, but quite nice terrain patterns |
Sunday, 9 November 2025
Typical weekend
Was it a lazy weekend? Well, I didn't do very much. Battlefield 6 was offering double-XP, so it made sense to mindlessly waste all my time on that. But not all my time, really. I actually did some cool things.
I did a lot of scatter practice, as I want to do a really good job on the Blender 5.0 celebration render.
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| New terrain. Lots and lots of new terrains |
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| Tres dark out there. It's hard to see the biome test. |
I played with GeoScatter's biome system. Biomes are a collection of ground scatter recipes that carefully layer different ground assets to produce an instant environment type. They are too resource-hungry to use on anything other than a tiny area of foreground.
Biomes in a pot
From now on, I'll use this smallish pot (it's enormous, for a pot, but very small as a terrain) to test complex scatter collections and own-grown biomes.
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| A dry grass terrain (my own scatter collection) |
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| Arid (Bagapie biome collection) |
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| Customised biome |
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| Customised biome |
Another terrain and some of those wonky generative AI assets
This element looks pretty cool. I will generate some complementary elements to form a full Lovecraftian alien temple.
This week
Blender 5.0 Release Candidate
This will set the clock for the full release in the following week, unless something stinky turns up while testing. I will migrate some of my own work to 5.0, although project work, such as the Service Road, must remain on 4.5 LTS.True Sky 3
Oh boy, this looks absolutely amazing, especially with the added sky physics and support for planets.![]() |
| Layered clouds and a "projected planetary sphere" |
Service Road
Celebration Render
Unfinished but a positive step
It's possible that I got lost in the details too soon. That said, this is a very simple project that was never intended to be elaborate ...
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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True Sky 2.x was arguably the best Blender addon for creating your own skies. It didn't give you the high detail or complexity of a well...

























