Showing posts with label Holiday. Show all posts
Showing posts with label Holiday. Show all posts

Sunday, 9 August 2026

Rocks from France

 


On holiday I scanned some road-side rocks. They turned out nicely!

I scan using my Samsung Galaxy S23 Ultra running Polycam. The results are really good, considering this is just a phone, not a specialist scanner.


Saturday, 8 August 2026

Normal Service Resumes

 We just got back from our summer holiday. Wonderful, then stressful and frustrating because our car broke down on the two-day trip back to Calais. Still, it was an amazing trip. We spent most of our time in the Vosges mountains in Alsace, with a travel route that included stays in Belgium and Germany. 


Civilian Radar Station on the highest peak of the Vosges mountains (Le Grande Ballon)

Driving onto a train is weird

Ypres museum diorama. Good dioramas are ace!

So, normal Blender service should resume in a day or two.

Monday, 3 November 2025

Back from the Kingdom of the Netherlands

 We visited my sister and her family because they won't be making their usual trip back to see us during the Christmas holidays. It was a smashing break!

Amster-home-of-Blender-Dam!

Had I not come with the family, I'd have made the pilgrimage to North Amsterdam to visit the entrance of the Blender Foundation. Only a thirty-minute walk from the ferry. I'll do it on a future visit.

Leo and Clara, paddling in the North Sea.

Sand-a-blowing

Den Helder lighthouse

What next?

Complete the pre-vis elements of the service road. In the next day or two, I'll go through some required tweaks with the director.


5's almost Alive!

Wednesday sees the release of the Blender 5.0 release candidate. I'll start using it then. I'll create a piece of work to celebrate the release... More on that tomorrow.


Sunday, 10 August 2025

Back from our summer holiday

 We have returned from our week in Brittany. What a lovely place! So less commercialised than  Cornwall, with which it shares a vibe and some Celtic heritage. 


I took a few photos of beach rocks. Hopefully, I'll get some half-decent rock texture maps out of them eventually.

First bash!
I'll get back to Blender tomorrow. Today we'll finish off our washing chores.

Things I want to do:

  • Complete tutorials for some of the new tools I picked up recently. There are a few, and if I don't learn how to use them soon, I will forget I have them and never use them.
  • Complete the previs terrain elements for the film project.
  • Build a big spaceship.
  • Complete a big terrain scene to help cement the lessons learned from my recent environmental art training course.

Monday, 12 August 2024

Back from our summer holiday

Dordogne region of France, east of  Bergerac

We stayed in a cute chalet on a campsite with a super pool, a good-quality restaurant, and more Rocomadour cheese and foie gras than is good for you.


I'm keen to get some work done in Blender. I'll create a terrain inspired by the Dordogne's limestone valleys and an Orbital Elements space vehicle for the next playthrough. Coming soon!

Dordogne has lots of amazing limestone cliffs. Most of them are topped by amazing châteaus.

I did most of my sketching at the pool. My meagre drafting skills took a hit.


Wild Geese

  A honking double-wedge of geese just flew over the house. The cacophony jolted me away from my coffee and reminded me that it's the fi...