It's done. Time to move on.
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| Competition entry |
Video slideshow of the development:
Next up - the first in a series of classic Traveller ship rebuilds. This time, for sale!! Hopefully.
First day of the week, first target: Winter competition entry.
Almost complete.
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| Starting notes |
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| Just a couple more elements... |
I unified the landing platforms, so the Mantas now sit on a single plane. I want a fuel van and pipes to clutter some of that empty foreground tarmac. I'm playing with the idea of a patrolling soldier in the foreground. I have just the asset, but I tested it for the first time, and it needs some adjustment.
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| BigMediumSmall's spec ops. On sale! |
I lashed up an APU/Fuel unit. It needs another hour of detailing/Fixing. Note the wheels -- I stole them!
I will complete the final render tonight because I expect a multiple-hour render time. For final renders, I tend to ramp up the samples and render size to get the best from the new volume and possibly avoid the need for noise filtering.
Yesterday, I reached a point in the creation of my competition entry where I was making change after change, but instead of each change taking me closer to a happy place, they spawned another set of change requirements. Add more light into this area, and it fixed one problem, but I then realised the texture isn't good any more because I can see it too well. The lamps don't look like they are consistently lighting the right areas, but when that's fixed, they ruin the look I was going for.
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| Cha..cha..changes. Too many. |
Option 3: Go away for a few days. Get a fresh eye. I have time! The deadline is the end of the month. This is the best option, but I worry that I won't return to it. I'll be too wrapped up in the next thing -- Traveller Ships ..for a publication. Honest, I'll finish it this time.
The composition is mostly locked. I'm not building any more assets. So what's left to do?
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| Reflect and inflection |
5. I might darken the foreground snow bank. It has a blue cast on it to match the TT5 procedural snow.
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| Critique 1 |
I've just removed two attempts at populating the middle distance with a snow-covered forest. It just added clutter that didn't add anything, only distracted. I might try again near the end.
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| Manta Tactical Lift |
I'm in a good place, and the pressure to move on to other projects is too strong to ignore. Even if I felt I needed to stick with its development, I'd need a break at this point to cultivate a fresh eye.
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| Starting point |
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| A first brush at all elements |
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| Of course, the lander was going to land on the scene. |
Well, here we are. It's happened! The calendars ran out, and we were all forced to adopt a new increment. Will this one be better than the last one? Probably not, but we can always hope.
I started this new solar revolution with some science fiction modelling, along with the environmental/True-Terrain 5 riffing.
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| Messing about with terrain stamps |
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| Snow test1 |
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| Snow test 2 |
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| First concept - created last week |
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| Looks okay but not chunky enough |
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| Too chunky, it turns out. So, I stretched the model (front one) with a quick Y-axis rescale. Naughty! |
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| Reflection point: Hmm, it scrapes through. I like the overall effect. Lots of things to sort out, though. |
A honking double-wedge of geese just flew over the house. The cacophony jolted me away from my coffee and reminded me that it's the fi...