Showing posts with label Kit-bashing. Show all posts
Showing posts with label Kit-bashing. Show all posts

Wednesday, 17 June 2026

Conceding defeat!

This morning I had another crack at Gabe's Gaea terrain. It was a closer run than I expected, but the assignment really was about which tool gives best-of-class results. Gaea wears that crown! I still think World Creator is a brilliant tool, and it is still capable of amazing output. It could be that the deficiency of my WC terrain was down to a lack of skill on my part, but that's fine.

To be clear, Gabe's output has been given the Full blender treatment. This was a test of terrain quality.

World Creator's interactive capabilities let you "paint" your terrain. I LOVE that.

So I will be investing a lot of time in learning Gaea...from the ground up!

Random Flow test scene

Yesterday, I mentioned using Kitbashing to finish the test scene quickly.

KitBASH!!!

Today I will be pulling some of it back and doing some cleanup. Plus adding pipes. Lots of pipes!

Wednesday, 26 February 2025

Blender Market Product #2 shǎndiàn Jiàn Final modelling

 Yesterday was productive! I ran through the points I'd made in the critique. I then kitbashed the small secondary vehicle; in this case, I took an abandoned space cab front and married it to the rear of a different vehicle - a cargo tug. It's not the best design, but it absolutely rocks, given that I spent more time cleaning up than I did on its actual modelling. 

Abandoned pod

Krocadil light rig

Hello Kitty bash bash!

Here's some weird trivial: I turned the model upside down early in constructing that pod and forgot I'd done it. By the time I realised I couldn't accept the correction in my head, this was the right way, even though there were viewing ports weirdly at the bottom. Let's be fair; in space, there's no up or down, and these things are operated using conformal cameras that create a three-dimensional all-directions view for the controller and his AI. You don't need windows except for emergencies.


What next?

The Dragonfly rigs need cradles and airlock. 

Ready to be cradled. Is two enough? 


I might slightly scale the Dragonfly and add a beefier thruster at the rear. It was missing from the version I kit-bashed for some reason.

I'm going to redesign the cargo containers and make them look less sci-fi and more NASA. Simpler, more utilitarian, with more engineering elements. I might have them stored in a 3x2 cages.

Start of Week, Start of November

 Start Of Week Last week I did some good work on terrain sculpting, pushing the Halo: Raptor work slightly forward. I need to continue with ...