Showing posts with label Post Production.. Show all posts
Showing posts with label Post Production.. Show all posts

Wednesday, 27 August 2025

Onwards through work town

 I'm back at the day job, which I can do early while we're not in term time. I was intent on completing the next previs section, but I fell down another rabbit hole.

Quick project

I wanted to conduct a quick animation/post-production test, as I have a bunch of tools in this area that I'm unfamiliar with.

I'm happy with the post-work, but the horizon is too abrupt.

Added landscape meshes to fill out the background.

I had some difficulties with getting the scene to move forward, so I decided to restart and use a True Terrain landscape instead of a flat plain. Expensive!!

The overall vibe of the scene is better, but it needs a lot of work.

The cloud colour is a bit distracting, but I like how the rolling fog softens the horizon.

It's fun, but I really need to do better on the rocks and the scatter. I didn't want to use photogrammetry assets, such as Megascans; instead, I wanted to create my own rocks using RockIt V2. The real test will be completing a 360-degree animation that slowly turns around the globe.

Medium Rig - Water bladders

 I'm close to finishing. I should be long-since finished, but never mind. A bit of progress is always better than none. Water stored in ...