First, a World Creator 3 update release ...and an early release of World Creator 4.
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| The latest version of WC3 seems to work nicely |
World Creator 4
<Sharp intake of breath> It's node-based! Is this the developers admitting that Gaea has won the terrain-generation war with its long-established node system? It feels like this is the case. I feel completely at home with World Creator, so it's a bit painful to see the new UI and feel like it's a massive wheel reinvention. That said, I purchased another year of support—
although apparently they were giving everyone this for free.
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| World Creator 4 (early access) Gaea-light?!...very early days |
Medium Rig
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| Crit guidance from last week |
The focus is on cleaning up the model, getting it better organised, then, expanding on the mid-level details.
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| Progress! |
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| Cleaner, but it still needs a few more trims and details, here and there. |
So far, so good. Later today, I'm moving on to the "mission module".
ArcBrush
On the subject of node-based tools, I downloaded ArcBrush, an image editor that is ...as my might have guessed, full node-based. I need to get to grips with this cool-looking tool. I am mostly interested in its apparent support for native UV painting.
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