Showing posts with label Scatterflow. Show all posts
Showing posts with label Scatterflow. Show all posts

Tuesday, 1 July 2025

Asset test and terrain practice

Assets in play!

 I had to play with some World Creator terrains, as there's a new beta out which reportedly fixed the bug that I reported. In all the excitement about sculpting terrain, I didn't actually complete testing for the bug. I have faith!

Yesterday
I experimented with a new add-on. I created an interior in which I planned to scatter some bitter gourds (I created the scan this weekend). Alas, while the tool appears to work well, I was unable to get the scatters to conform to the nominated ground object. Maybe it only works on a plane?

A case of Floatia Scatterous

Orbital Elements: Medium Rig #5

 Last night I used Hitem3D's agent to build a proposed comms array dish. Oh boy, it is incredible that something so complex and intricat...