Thursday, 22 October 2026

Orbital Elements: Medium Rig #5

 Last night I used Hitem3D's agent to build a proposed comms array dish. Oh boy, it is incredible that something so complex and intricate as a large high-gain antenna dish. Alas, it is just not quite precise enough. Many elements look sludgy and partially melted.                                                                                              


I changed the prompt to target a more compact antenna, based on a real-life unit. Better, but still too much yuck to compensate for the yum. Maybe I can build a simpler form manually to ensure the basic model is simple and solid.                                                             


The lesson here: The agent is amazing at building objects you have no good photo references for, as long as you can describe them. However, not every subject is well suited to a generative build. Really spindly and complex elements get sludgy. The same problem occurs on surface details.


For instance, this astronaut in an orange flight suit has super details on the folds, but the surface details such as pockets and the backpack are not as convincing -- it's like they scream "generative element".

Medium Rig update

This morning, I woke up feeling unhappy with the progress. I seriously considered restarting. However, after a few minutes of fiddling, I started to see how problem areas, such as the forward module could be rescued.


I got into the details a little too soon, but in my defence, I started with the large details already established. 

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Orbital Elements: Medium Rig #5

 Last night I used Hitem3D's agent to build a proposed comms array dish. Oh boy, it is incredible that something so complex and intricat...