Thursday, 29 October 2026

Fly-past days, weeks and...whoosh, here goes October

 Raptor Progress

Slow but steady. All the terrain-sculpting fun has gone into developing the service road cliffs. I'm happy with the progress! 

Cliff section sculpt

This element is really big, about 16 million polygons. Really, this is a miracle of Blender 5, which always seems to laugh off polycounts, at least until it crashes. On the subject of crashing, I've been getting a lot, but all on the older machine. This could be CPU erosion, and I need to start limiting more cores. We'll keep an eye on that. I use the secondary (4090) machine for sculpting because it has my Wacom tablet attached and all my lovely rock-sculpting brushes installed.

Quick test on instancing

Take the giant terrain element and create instances, then arrange them into a big scene that doesn't swallow all your system memory thanks to instancing!

Camera view

Yes, you can see the repeated elements, but this is a test. In anger, you could add more clutter to help hide repeating patterns.

Other stuff

This felt a bit Blender-schooly, so I didn't do any additional training. I will at the weekend. I wanted to collect some notes on the recent phone-camera addon. It's time I created something worth showing.

Other other stuff

The Medium Rig started to gather dust, so I jumped back on it yesterday.



The model is in serious need of a clean-up, but I am holding off until I complete the first pass on all the elements. Later today, I will complete the propulsion section and add a comms array, possibly on some clusters attached to the MFI ring. Some of the details need improving. I really want to do a better-than-usual job of the materials.



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Fly-past days, weeks and...whoosh, here goes October

 Raptor Progress Slow but steady. All the terrain-sculpting fun has gone into developing the service road cliffs. I'm happy with the pro...