Month ten, already! Wow!
Last week I kept thinking, developing, and sketching for Orbital Elements, so I don't have much to log in this blog. This week, I'll be back here catching up.
I like how close this design comes to the first OE space vehicle. Most big ships are built on a super-strong stem, made out of space elevator material, which has mind-blowingly high tensile and compressive strength.
I need to account for heat management - that MF ring generates a lot of thermal energy, so there needs to be a big radiator array or some novel heat sink system -- maybe huge tanks of salt.
Playing with the idea that smaller vehicles still need really big MF rings. Maybe they fold out/inflate, or they just don't appear in the vehicle sketch.
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| Blender time! Astronaut created using Hitem3D |
Start of Week
Last week was all Orbital Elements. This week, I'll confine this work to my evenings out -- Mondays and Thursdays, when I walk with Noah to Army Cadets.
Halo: Raptor
Time to appraise where I am and what I need to do. Have I become fixated on the details and accuracy? I feel like I've been led to a task that is more open-ended and can easily become impractical. I need more Gaea expertise, but more importantly, I need to really understand how terrains are engineered.
The service road's walls are very steep, and it seems they need to be enhanced manually after the terrain is converted to a regular mesh.
The service road's walls are very steep, and it seems they need to be enhanced manually after the terrain is converted to a regular mesh.
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| A practice service road-like terrain |
OE Vehicle project
As a side project that works in both streams, I'll create a highly detailed OE vehicle to showcase the new design rules.
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| Proof-of-workflow test |





