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| To be clear, Gabe's output has been given the Full blender treatment. This was a test of terrain quality. |
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| World Creator's interactive capabilities let you "paint" your terrain. I LOVE that. |
Random Flow test scene
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| KitBASH!!! |
![]() |
| To be clear, Gabe's output has been given the Full blender treatment. This was a test of terrain quality. |
![]() |
| World Creator's interactive capabilities let you "paint" your terrain. I LOVE that. |
![]() |
| KitBASH!!! |
Firstly, a progress report on the terrain...
Click on polygons to define start and end points of the cable. Hold Ctrl/Cmd to snap to polygon centre;
Adjust cable width with S, cable tension (length) with D;
Hold Shift while changing values to make values more precise;
Hold Ctrl/Cmd while changing values to snap to 0.05 steps;
Change other options like twist mode, resolution and subdivisions;
Left Click to confirm the cable;
If there’s a cable selected before creating a new one, the same cable width or profile will be used by default;
If there’s a curve without width selected before creating a new one, the same curve will be used as a profile;
If there are one or two endpoints of a different curve selected, these points will be used as starting points;
If another bezier curve point was used as a starting point, there will be an option to join the curves with J key;
Press Q while in modal to quickly add another cable;
By default the cable will snap to visible geometry. Press D to switch between Surface and Cursor pen depth;
Draw with Left Click-Drag;
Undo with Ctrl+Z;
Confirm with Right Mouse Button or Esc;
If there’s a cable selected before creating a new one, the same cable width or profile will be used by default;
If there’s a curve without width is selected before creating a new one, the same curve will be used as a profile;
Width (S): width of the cable.
Tension Delta (D): changes the cable tension (length).
Resolution (F): cable length resolution.
Tilt Cable (I): tilts the cable and automatically recalculates tilt values for all points.
Bevel Resolution (V): cable profile resolution (if no curve profile is used).
Scale Profile (T): curve profile scale (if a curve profile is added).
Offset the Closest Point (Shift+W): offsets the point closest to the mouse cursor.
Grab Profile (B): grabs a profile from the active doc or from the ext doc (switch with Shift+B).
Twist Method (H): controls how the curve twists in 3D space; changing this can help remove curve artifacts.
Show Wire (X): toggles Wire mode on/off for the curve. Wire mode is turned off on finish.
Fill Caps (C): adds caps to the ends of cables.
Set Bevel Object (A): assigns a profile to the cable.
Move a Point (M): reattaches the point closest to the mouse cursor to a different face of any object.
5. Use Array (C) to bridge the path.
You have a ribbed cable! So dang easy!
Take a rest from those terrains, already!
Yesterday I scratched that constant itch. I made me some landscape renders using World Creator and Blender with True Terrain 5.
It's possible that I got lost in the details too soon. That said, this is a very simple project that was never intended to be elaborate ...