Firstly, a progress report on the terrain...
I think I will be getting to grips with Gaea very soon. Gaea 3.0 early access is due out next month.
Back to the Random Flow personal project
I decided to throw a lot of design elements into the Random Flow structure -- like I said, you need to balance random greebles with stuff that shows clear intent, tells a story, and/or presents recognisable, realistic elements that set both scale and context -- like ladders, doors, lamps, etc.To this end, I don't have time to build many custom models. Instead, I gathered some models I've built over the last few years and stripped off some elements for a kitbash. I don't do much kitbashing because modelling and designing are my thing. This is a good example of where having a library of bits is useful for getting something out the door.
I want to add a bunch of realistic pipes and cables to the structure. This part I will build, but I will call upon the aid of some Blender addons - firstly, Cableator.
Let's do a deep dive:
Blender-School: Cableator
Documentation: https://cablerator.readthedocs.io/en/latest/1) Create a cable by choosing endpoints. This is the most straightforward method.
2) Draw Cable by drawing a path. This gives you more path control, but it tends to be erratic, adding lots of control points that make your cable twist in ugly, broken ways.
Create a cable (Docs)
Click on polygons to define start and end points of the cable. Hold
Ctrl/Cmdto snap to polygon centre;Adjust cable width with
S, cable tension (length) withD;Hold
Shiftwhile changing values to make values more precise;Hold
Ctrl/Cmdwhile changing values to snap to 0.05 steps;Change other options like twist mode, resolution and subdivisions;
Left Clickto confirm the cable;
If there’s a cable selected before creating a new one, the same cable width or profile will be used by default;
If there’s a curve without width selected before creating a new one, the same curve will be used as a profile;
If there are one or two endpoints of a different curve selected, these points will be used as starting points;
If another bezier curve point was used as a starting point, there will be an option to join the curves with
Jkey;Press
Qwhile in modal to quickly add another cable;
Draw a cable
By default the cable will snap to visible geometry. Press
Dto switch betweenSurfaceandCursorpen depth;Draw with
Left Click-Drag;Undo with
Ctrl+Z;Confirm with
Right Mouse ButtonorEsc;
If there’s a cable selected before creating a new one, the same cable width or profile will be used by default;
If there’s a curve without width is selected before creating a new one, the same curve will be used as a profile;
Editing Cables
Width (S): width of the cable.Tension Delta (D): changes the cable tension (length).Resolution (F): cable length resolution.Tilt Cable (I): tilts the cable and automatically recalculates tilt values for all points.Bevel Resolution (V): cable profile resolution (if no curve profile is used).Scale Profile (T): curve profile scale (if a curve profile is added).Offset the Closest Point (Shift+W): offsets the point closest to the mouse cursor.Grab Profile (B): grabs a profile from the active doc or from the ext doc (switch withShift+B).Twist Method (H): controls how the curve twists in 3D space; changing this can help remove curve artifacts.Show Wire (X): toggles Wire mode on/off for the curve. Wire mode is turned off on finish.Fill Caps (C): adds caps to the ends of cables.Set Bevel Object (A): assigns a profile to the cable.Move a Point (M): reattaches the point closest to the mouse cursor to a different face of any object.
4. Select the cable, bring up the Cableator menu and select Add or Edit Segment.
5. Use Array (C) to bridge the path.
You have a ribbed cable! So dang easy!




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