Scene 002
I'm taking a break from the terrain materials. Yesterday I took Gabe's previs depot model and shrank it down into something I could place into the scene. It definitely works better than my rushed lash-up. I may need better materials.
Next, I started to build out the city on the island/coastline. Creating a low-poly city that has enough detail to be sold as a real place requires quite a lot of mesh noodling. While slowly setting up a base mesh, I was aware of how well Blender Guppy's Random Flow would handle mid-level details.
I haven't used Random Flow for a while, and I've forgotten the finer details of its procedural system. I should watch the recent beginner's video about it.
True Terrain Material Testing
Looking at the pre-built material, which I intend to do a breakdown for:


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