Hip Jiggerty Jig! First sale!
First of many! Well, a sale is enough for now.
Burn-in completed on the new system. Horrah!

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| The hull plates are a mess. There are rough mesh elements. All the bad things. |

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| The hull plates are a mess. There are rough mesh elements. All the bad things. |
So, the Lightning Sword is going back for some changes. It won't be product #2 for Blender Market. Last night, I thought of a good candidate for a quick turnaround: My Traveller-related Type-S Scout Ship, although it will need a name change to ensure that I completely dodge the possibility of IP infringement.
Yesterday was productive! I ran through the points I'd made in the critique. I then kitbashed the small secondary vehicle; in this case, I took an abandoned space cab front and married it to the rear of a different vehicle - a cargo tug. It's not the best design, but it absolutely rocks, given that I spent more time cleaning up than I did on its actual modelling.
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| Abandoned pod |
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| Krocadil light rig |
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| Hello Kitty bash bash! |
Here's some weird trivial: I turned the model upside down early in constructing that pod and forgot I'd done it. By the time I realised I couldn't accept the correction in my head, this was the right way, even though there were viewing ports weirdly at the bottom. Let's be fair; in space, there's no up or down, and these things are operated using conformal cameras that create a three-dimensional all-directions view for the controller and his AI. You don't need windows except for emergencies.
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| Ready to be cradled. Is two enough? |
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| I'm going to redesign the cargo containers and make them look less sci-fi and more NASA. Simpler, more utilitarian, with more engineering elements. I might have them stored in a 3x2 cages. |
It's approved..just hours after the Winter sale starts. I opted in! While this means a 25% drop in earnings, this first product is more about getting a few customers and going through the life cycle. My next product release will be priced quite a lot higher.
I'm well into the build. There are a few details that I've been ignoring. Time to do a crit where I stand back and try to tear down the build and find all the faults.
I'm still waiting for the people at Blender Market to review my Terrain Map Pack 2025. Hopefully, that will return in a day or two with minimal issues to address. I spotted a duplicate word on the front page about a minute after submitting the product, which locks the content until after the review.
While I'm waiting, I continue to build a space vehicle from Orbital Elements. A military vehicle built by one of the Chinese 3FO Jovian settlements.
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| Command section (cone and ball) and Mission section (wedge arms) |
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| Mission pods are bristling with ordnance. |
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| Midjourney added textures |
For my next product that I will try to sell on Blender Market, I'm building a space vehicle from my Orbital Elements universe. This will be a Combat Patrol Vehicle called Jian de Shandian (Sword of Lightning).
Note: This is not a spaceship, a battleship, or a cruiser... In Orbital Elements, space vehicles don't use the ocean-going vessel analogy. Most space vehicles are known as "rigs", but this is too big to be a rig. A heavy rig is under 1000 displacement tons, I need a different name for this brute, which is 250m long.
"Defense platform" - no mobile
"Combat Patrol Vehicle"....better
"Heavy Attack Vehicle"...
I'll have this decided closer to building completion. I'll let the question rattle around the back of my head for a while.
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| This sets the basic arrangement: Command module, Mission module (weapons), and at the back, the Engineering/Drives module. |
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| Wings/arms for carrying turrets. Maybe! |
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| I decided the vehicle's superstructure needs to be an open frame. |
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| Blocking out |
At the end of day one, I have a solid basis for the model. The weapons modules (wing things) are causing me the most problems. I've redone them a few times. They need to bristle with death-dealing weapons, but they never look right when I add surface systems and turrets. Another problem that kicked down the path was the fuel tankage. I would like to use inflated fuel bladders rather than solid tanks, but I've struggled to get the size right. I might extend the ship's length, which will help keep it balanced. I've added fuel tanks, which make it look bloated and too compact. It may end up looking more sword-like.
I spent much of yesterday and all of today putting together my first Blender product. It's done!
After what felt like having all my teeth pulled out, the website is now finished and live. For reasons beyond me, a necessary token DNS record that is required to prove my ownership was deleted. I followed a Squarespace support page that instructed me to delete old records. No system function could detect that the record was missing and no way for Google to regenerate it. Thankfully, Google support was pretty good when I finally got access to it.
Issues quickly resolved.
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| Home is where the index is... |
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| Gallery |
A honking double-wedge of geese just flew over the house. The cacophony jolted me away from my coffee and reminded me that it's the fi...