Showing posts with label Nauts. Show all posts
Showing posts with label Nauts. Show all posts

Saturday, 29 August 2026

Happy Saturn's day in late Sextilis

 I don't want to develop a reputation as a moany old grumbler who complains a lot, but I've been awake since 4am. I've long passed safe drinking limits for coffee, and I'm dealing with back pain, mouth pain, slight ear pain and sore legs. The last two of those issues are listed for completeness, but they aren't causing me any measurable bother.

So I finished my playthrough of XCOM 2. I'm now very interested in getting that new Star Wars game that apparently offers the same crunchy turn-based tactics. Off in the distance, there's the promise of a Rainbow Six variant.

    "Looks like turn-based tactical games are back on the menu, boys!!"

I need to make some progress with the terrain test. I had a quick play with Gaea 3. It looks amazing, but the early access version they just released is resolution-limited and doesn't appear to support exporting terrains out. A bit of a non-starter for the moment.


Nauts

Created to support the development of Orbital Elements-based 3D content. These three "nauts" are now part of my drop-in characters' set.

1million+, 100k+, and 10k+ polygone counts.


Fun, fun, fun!

I can see me generating a few more in more varied poses in due course. I think I'd knock out a quick science fiction scene with them. I always wanted some decent spacewalk-ready astronauts.



Happy Saturn's day in late Sextilis

 I don't want to develop a reputation as a moany old grumbler who complains a lot, but I've been awake since 4am. I've long pass...