Saturday 20 March 2021

I bought a plugin

 A couple of plugins have caught my eye, lately. One is a procedural landscape generator that looks smashing, although I have Worldbuilder, which is great for generating either geometry or height maps.

The results look good, although I am not sure how intuitive all the sliders are, compared to the amazing toolset in Worldbuilder 2. This is one I will watch.


 The other is Human Generator, which I actually bought, with my own money. In a few clicks, Human Generator creates fully featured characters that you can customise, pose, emote and dress with just a few clicks. The results are good, although these people are best suited for stand-in roles.





It's actually great to be able to quickly feature characters. I hardly ever bother to provide a human scale reference, which is really useful when building spacey wacy stuff.

Friday 19 March 2021

I did that thing...


 I did that thing, where you look at something you modelled a long time ago and think, "how would I do that today?"



The Podule was built in 3ds Max, in just a couple of hours. The Blender version has taken a bit longer but mostly because I keep building rubbish storage bins. I prefer the flat nose of the original but I think the Blender version looks less like a submersible -- which is a good thing for an "orbital".


Free-Trader Coasting

  I moved into materials work a little early. There are some important elements, such as the vernier-style thruster ports on the nose and a ...