The Halo: Raptor Project had the latest production meeting. It was good to catch up. The non-NDA-breaking gist: We need to up our work rates, we have a new and exciting commitment, and there's a drive to get together more to watch stuff, play games, and hang out. All good plans!
I really have fallen into a low-productivity slump — partly because the current task is very difficult to do well. I'm not yet ready for deep geonodes R&D, so I have been tackling the same technical challenges for months using the same toolset. I need to widen my technical skills and confidence with Blender's more advanced elements.
I need to be pushing my training more—if you, for some crazy reason, read these posts, you'll know I talk about getting training done far more than I actually do the training. Blame my ADHD! Writing this blog is 50% an attempt to hold myself to account for not meeting creative milestones or delivering on productivity commitments.
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| Random photo of my old school |
My mind wandered as I searched for the shots I created (below) and just added a photo of Myers Grove School. This school was demolished to make way for a brand-new school, Forge Valley.
Oh, look, terrains!
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| Moah Nova |
I was looking back at a post from about four years ago when I was using World Creator's ability to create seamless terrain tiles, so you could duplicate and match up. This is a capability that wasn't carried over to the latest version -- sadly. Moah Nova is a huge (16km terrain tile), baked out of True-Terrain, decimated to about 20 million polygons, then instanced and mirrored so that it can tile nicely.
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| Old old terrain that I had a quick look at. I need to audit the terrains I've created. |

























