The latest version of Fluent Power Tools seems much less prone to going wrong. This is a quick sketch thing that took about twenty minutes to build.
Fluenit MPU27 |
Traveller is a science fiction roleplaying game that is very dear to me. May 1st is the unofficial Traveller day of celebration, in part because of the blurb on the game's box:
This is Free Trader Beowulf, calling anyone... Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding. Mayday... losing cabin pressure fast… calling anyone... please help... This is Free Trader Beowulf... Mayday...
This sets the tone for the game's gritty, harder-than-you-expect science fiction that often plays like a blend of Alien and Dune.
Last year I whipped up a quick Blender scene to share with the Traveller community. I thought I'd do the same this year.
A landing site!
This made me think of a scene I created a few years ago. This is a cheeky composite as I didn't manage to get the model into the terrain scene, which was from World Creator 2. I did like the Scoutship which I built in 2014-15 but never managed to finish.True-Terrain 5, True-Sky and some desert scatter using Geo-Scatter
Test render from 2022 |
Scoutship with new materials |
Various procedural materials from the Sanctus library |
I was quite proud of the back. |
Version 1. Wideview, but It needed a bit more... |
Mushrooms and an extra.. |
I've spent a few days feeling poorly. My digestive system shut down, resulting in noxious emissions from my mouth. Not pleasant! Low energy and brain fog held me for a couple of days. This morning, I'm tired but not feeling unwell. Hurrah!
Yesterday, I got my HbH1C blood test. I hope the results indicate that my haemoglobin is no longer sugar-coated. It's not likely that I'd recover into the prediabetic stage so quickly, not in just three months, but I still have hopes for that eventually.
Blender activity has been a bit slack, understandably. I've been dabbling, but I've not been able to maintain a focus on a worthwhile project.
A dry place -TT5 and True-Sky |
Two terrains, ready for some scatter action |
Scatters and TT4 water added! |
Space Foil test |
It's almost May Day, which, along with a worldwide celebration for various forms of socialism and positive social programs, is also a Traveller science fiction roleplaying game celebration day. Last year, I cooked up a quick scene. I'll do one this year. Watch. This. Spaaace!
This morning I showed Clara the "dream" house. She had some constructive criticisms of the design, including a wish to have direct windows into the bedrooms and maybe a skylight option. It was fun to argue it all out. The project is dragging a bit. I'll maybe put it on hold for a bit as I think the furnishings and trimmings are a lot of work.
Lightfall |
The flooring tile scale is not consistent, but I love the Herringbone pattern |
I sketched out a big modern house. The type that is cut into hills and made of a million tons of concrete. Bond-villain postcode!
I decided to make more time with the details, so I restarted.
I finished the first bit of Fluent-based street furniture -- a camera thingy. Being quite satisfied with the result, I decided to build a slightly more elaborate "armed" monitor.
Armed Monitor |
Camera unit |
I love Fluent. Since the release of the latest version it feels more...well..fluent. That said, I still need to better understand the fixing regime. Like Hard Ops, this is a tool for people who understand the importance of righteous topology and flow. If your bevels intersect, it's going to be ugly and potentially crashy.
Street Furniture base |
Appliance Front |
Appliance Back |
Blender 4.1 gets its bugfix follow-up. See the release notes.
The latest version of Fluent Power Tools seems much less prone to going wrong. This is a quick sketch thing that took about twenty minutes t...