Build time!
The Medium Rig, codenamed "Canto Brite", has now started.
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| Concept |
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| The blockout I used to create printouts for doing the sketching (with perfect-ish ellipses) |
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| The MFI ring's structural frame is almost complete. |
Where's the Blender work? This is a Blender blog!
That's coming; it's good I recognise it's too soon to start building because too many elements still aren't decided.
I decided that having the cargo cans arranged along the main axis isn't good if you want to treat them as a large floor space. I've turned them around and docked them onto the main hull. You can now have airlock access to the cans.
The latest version of the Medium Rig space vehicle is still being sketched out. I don't want to start building until I have a solid, reasonably detailed drawing to work from. I think there have been times when a project has gone bad because I lost something in the translation from sketch to model, or the sketch didn't clearly describe what the 3D version would look like. I think the last attempt at the Medium Rig ticked both these boxes.
For my tenth birthday, I got a set of weird but brilliant space warrior figures called the "Stargard" -- not to be confused with the city in Poland. They had bright yellow spacesuits and transparent-dome helmets. Retro cool! This morning, I took a break from terrain work to try recreating a few of the figures in Blender.
Blue plateau at last,
the mountain no longer climbs,
Only the wind now tests me.
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| Terrain test and scene setup |
Raptor: Service Road update. I'll complete another iteration and add more detail to the edge of the road. It would be great to add some rock structures to provide flat rock projections in the right places. Some details might need to be added as bolt-on assets.
Other Raptor news: my Sparrow films Hoody should arrive very soon. Hurrah!
MSVC: I've done a lot of sketches. I think it's time I built a light rig using the new design rules.
I've somehow fallen into a new workflow where I use both World Creator (WC) and Gaea to create a terrain. I use WC's ability to quickly build and sculpt a basic terrain from primitive landforms. I then import the heightmap into Gaea in order to use its superior node-based filter system.
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| World Creator base terrain |
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| Imported into Blender |
Month ten, already! Wow!
Last week I kept thinking, developing, and sketching for Orbital Elements, so I don't have much to log in this blog. This week, I'll be back here catching up.
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| Blender time! Astronaut created using Hitem3D |
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| A practice service road-like terrain |
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| Proof-of-workflow test |
The concept work was supposed to end on Monday, but I was on a roll, so I kept sketching.
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| General vehicle sketches |
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| Inertial dampening using Mach-Fontier field induction rings (MFFIRs) |
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| Atmosphere 2 in the house, with its enhanced clouds |
The space vehicle sketching continues.
Project: Hail Mary provided a ton of inspiration—mostly for the multi-rod form. For MSVAs, this sets the expectation that vehicles are built on open frames, usually a longish stem to which vehicle components connect. 
I think this applies more to bigger vehicles than to the small rigs, but it is a reasonable ground rule.
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| WC-Gaea-Blender workflow practice. Something quirky happened... |
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| Reduced displacement looks better, but it isn't what I was aiming for. |
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| A mid-sized space |
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| A Blender sketch I made while trying to persuade my 11-year-old that it was bedtime. |
Build time! The Medium Rig, codenamed "Canto Brite", has now started. Concept The blockout I used to create printouts for doing t...