It seemed a bit premature to start worrying about materials, but I needed to add some oomph to the model in order to get a feel for where to go next.
I gave up on building my own furniture and used the ABO Connect add-on to pick a nice table and chairs from a library of nearly 8,000 assets. Phew, that was £3 well spent!
I think the window frames will be better in a darker material. Also, I might add blinds to the windows on the first and second floors. The roofing tiles are not quite right. The material is not quite aligned with the tile geometry. I think the whole cabin needs to sit on some decking, with a drainage system running along the bottom to drain the runoff, or you'd soon get flooded.
I am toying with the idea of rooms extruding from the roof, maybe along with a chimney stack.
Halo:Raptor
I've been trying to find my massive-terrain mojo. I need to really take care with the same of landforms, my 32km-long terrains have the wrong scales for mountains, there are not enough big, long flows.
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| Scales are wrong. The canyons need to be a lot narrower but not so deep. |
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| Near the Hoover Dam. This is about 30km long |
Reality has mind-blowing levels of detail. Impossible to represent from a World Creator sculpt, although I could do much better to suggest the right layers of detail -- big forms that are not too uniform. My sculpts are just a lot of continuous undilation. Above you see the mountains having long drainage channels to the lake.
More observation required!


































