I'm settling back into the part-time job as I pick up my outstanding tasks for Halo: Raptor. To that end, I'm building an aerial/mountain-top view of a huge landscape. It's tricky because there's so much to coordinate within the frame. I might create a mock-up of my own to practice/test the workflow, which I can show here.
PlantFactory
Halo: Raptor needs to manage asset and addon licensing. This severely limits which plant assets are available for production -- the ones we have authorised don't match the Mediterranean biome of the scene. One solution I'm looking at is to use an industry-standard plant creation system that permits the use of generated plants in commercial projects. PlantFactory looks like an ideal candidate, except that I've never used it, and it seems like a lot of work to learn. Here goes, though.![]() |
| Better schedule a few tutorials. |
BF2B (https://superhivemarket.com/products/pf2b)
This looks like it will cure the headache of transferring your green things into Blender. We will see!

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