Tuesday, 24 February 2026

Back to work!

 

I'm settling back into the part-time job as I pick up my outstanding tasks for Halo: Raptor. To that end, I'm building an aerial/mountain-top view of a huge landscape. It's tricky because there's so much to coordinate within the frame. I might create a mock-up of my own to practice/test the workflow, which I can show here.

PlantFactory

Halo: Raptor needs to manage asset and addon licensing. This severely limits which plant assets are available for production -- the ones we have authorised don't match the Mediterranean biome of the scene. One solution I'm looking at is to use an industry-standard plant creation system that permits the use of generated plants in commercial projects. PlantFactory looks like an ideal candidate, except that I've never used it, and it seems like a lot of work to learn. Here goes, though.

Better schedule a few tutorials.
While PlantFactory lets you build any kind of plant, it apparently doesn't include Blender in its integration options. So I bought an addon. 

BF2B (https://superhivemarket.com/products/pf2b)

This looks like it will cure the headache of transferring your green things into Blender. We will see! 

No comments:

Post a Comment

Back to work!

  I'm settling back into the part-time job as I pick up my outstanding tasks for Halo: Raptor. To that end, I'm building an aerial/m...