Yesterday was the start of our half-term break. A week to take stock? Maybe for some. I'm decorating Leo's bedroom. I have slowly grown to hate decorating. Over time, as you ply some skill-based activity, your standards and expectations grow. In an ideal world, the development of your skills and competence grows to match. When that doesn't happen, I find myself less satisfied by my efforts, until I just can't shake the sense that everything that you do is complete shit. Lucky for me that Leo doesn't have any standards and won't call me out on anything that turns out wonky. Clara, on the other hand...
Sparrow Films/Raptor
I can show some developmental elements here. The next scene has changed from an aerial shot to a ground-based one. We storyboard so that this kind of shift doesn't happen, but directors are directors.
No work was wasted this time, and the change in point of view might make the shot much easier. So, where does the shot happen?
How big is the lake?
Given that the Calantica map was superimposed over Earth's, I could just do a quick comparison with somewhere on Earth at the same(ish) longitude. Cornwall!! The lake has a maximum span of about 20km.
At an altitude of 1000m, your maximum viewing distance is just over 70km. So if this isn't an aerial shot, it's one taken by a mountain climber. You need some height to capture the distant elements, such as the island city and smoke plumes.
My initial plan was to create a single, giant terrain plate in World Creator. One thing is easier to coordinate than various elements, but there's a problem...
World Creator's sculpt tool has a limit of 1024x1024 resolution, so over the stretch of 65,000m this resolution limit makes the lake far too pixelated and grainy. Time for plan B! I'll build the terrain from plates. Really, for most people, this would have been plan A.
I need to create a sketch of the scene for sign-off. Ideally, today.
T-Shirts
I've been playing with some Orbital Elements t-shirt designs. Last night, I created a silly part-time job-related design.
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| I know |
I will do my own Blender t-shirt design for the next one.




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