Showing posts with label Shaker Tree. Show all posts
Showing posts with label Shaker Tree. Show all posts

Friday, 5 December 2025

Trees - Asset Catalog

 Yesterday, I struggled to find the specific tree types I needed for the biome I'm designing. There's little point in having a vast library of assets if you don't know what you have or where to look for it. So here's the first instalment of a pictorial asset catalogue.

Trees

Bagapie Assets

The first asset library that I purchased. Oh how this became a crutch. It's still a fab collection because it's got such a wide range of trees and other assets.



Tuesday, 6 May 2025

Gunship: Big Booleans

This morning, I started combining the surface plates and side details. I had to try to combine them repeatedly because the resulting meshes were damaged. In the end, I'm working through some minor errors. It was a pain, but it's essential for good practice to not create models that are a massive collection of individual objects that need to be individually handled for applying materials or require more resources in Blender to translate.  

Some little breaks in the mesh and a few missing elements

Next: Clean up the clean-up.

New Addon 

It's been a while since I bought a Blender add-on, so why not buy a big one? Why not, except for money, right? Well, Shaker Tree is a massive (700+) collection of trees and bushes. I already have a large number of trees, but you can always benefit from more. It's expensive but also half-price, so less expensive and apparently amazing value.

See Shaker Trees

A test scene showing off some lovely new trees is coming soon.


Wednesday project

This morning, I decided to invest a couple of hours into a mini-project before returning to the big stuff. At work, I'd been watching th...