Showing posts with label True-Vault. Show all posts
Showing posts with label True-Vault. Show all posts

Friday, 5 December 2025

Trees - Asset Catalog

 Yesterday, I struggled to find the specific tree types I needed for the biome I'm designing. There's little point in having a vast library of assets if you don't know what you have or where to look for it. So here's the first instalment of a pictorial asset catalogue.

Trees

Bagapie Assets

The first asset library that I purchased. Oh how this became a crutch. It's still a fab collection because it's got such a wide range of trees and other assets.



Thursday, 25 September 2025

Back to work, damn it!

 
I need to complete the Service Road element but I keep finding excuses to play with World Creator -- which, in fact, just entered general release. Not a massive number of changes from the Beta. The cliff filter is no longer in an experimental category.


True-Vault asset tests

I wanted to do a scene that showcased the True-VFX  asset library available through their very cool new add-on, True-Vault. I still suck at scattering! But maybe I'm getting a bit better when I keep things simple and slowly build up.

Nature Generator cliffs. Nicey nice, yes?

Grass from the GraSSy knoll collection

Cameo by Bagapie's basic ivy

I'll go back to the service road on the next session, maybe tonight.

Monday, 22 September 2025

S.A.D times

 In the first few weeks of the new season, I often suffer a bit. My diet is less controlled, my exercise regimen falls to the side, and I'm being less productive and creative. It shouldn't last too much longer. Hopefully!

I've returned to my safe haven of knocking together terrains without fully developing them.


This one is going to be developed!

True-Vault assets (GraSSy knoll)


Monday, 15 September 2025

The rest is weekend

 I decided to put down my tools over the weekend. I wish it had been for a noble cause, but I ended up playing Civilisation 5 for too many hours. 

 TrueVault

True-VFX have released their very cool asset library system. It's both a repository of your owned assets and a shop window for buying new things from the TrueVFX library.

I took the plunge and bought some credits, picking up a collection of grass assets.

Grassy knoll 




Rocks need a lot more work, but I love how Nature Generator's rock procedural material lets you quickly colour-match to your terrain.

Nature Generator procedurals absolutely rock!

This week

I have received feedback for the next section of the service road, so I will be building that. It's more like two sections, it's twice as big as the previous parts.

Ambush on the service road

Thought for the week: For gawd's sake, finish something!

I need to regain some discipline and not leave part-finished mini-projects in a growing discard pile.


Saturday, 23 August 2025

Work was a thing...

 I'm now back at work, but off on Monday -- bless you Bank Holiday. In the meantime, I've reworked the first service road previs.


The rocks are still a mess, but this is about placement, so that the characters are not animated to walk through rocks. I'm still concerned that it might be better to have the production version in play rather than trying to "build up" this previs version.

Better scatters coming soon.

Terrains

I had a quick play with the latest versions of True Terrain and World Creator..






I tinkered more with True-VFX's new asset browser. Pretty cool!




Wednesday, 20 August 2025

Yikes!

 I've been rambling along the tail-end of Summer in a state of ignorant bliss. On Monday, the penny dropped: I'm back at work on Thursday (tomorrow). It's an odd time to return to work. I guess we'll be using the days before the teaching staff return to do deep cleaning or disruptive work.

Yesterday

I missed making a post because it all got jolly busy. I got feedback on the project work. I need to make some tweaks, which I'll have completed for end of tomorrow.

I progressed the Texas Tower 4 model.

Texas Tower awaits the final elements. Mostly the radar dishes on the back face.

True-VFX


The True-VFX team released a cool new utility, which I had the opportunity to test. It works well!

Updates


True Terrain 5.1.2 arrived, delivering several bug fixes and official Blender 4.5 support.

Photographer 5.6.1 returned, after being pulled by its creator because of some serious compatibility issues with scenes created with earlier versions. The add-on now does a conversion step.


To-do list:

* More work on the previs terrains (priority)
* Complete tutorials for Photographer and Render Raw. These tools look to be stepping on each other's toes with crossover/super-imposed parameters. I still haven't reached the bottom of the over-exposure issue on start-up. 
* Texas Tower 4 work. Complete the deck crane, do some tidy-up, then textures.


Medium Rig - Water bladders

 I'm close to finishing. I should be long-since finished, but never mind. A bit of progress is always better than none. Water stored in ...