Showing posts with label Rocks. Show all posts
Showing posts with label Rocks. Show all posts

Sunday, 9 August 2026

Rocks from France

 


On holiday I scanned some road-side rocks. They turned out nicely!

I scan using my Samsung Galaxy S23 Ultra running Polycam. The results are really good, considering this is just a phone, not a specialist scanner.


Monday, 24 November 2025

Novemberender

 On Friday I previewed fixed for the first service area fix. Success! Although I do need to increase the area by about 10%. I think that my dressing is too big and it's taking up more of the road area than the storyboard version.

I also found the scene to be really stuttery. A sure sign that it's too big for the animators. I'm now redoing all the service road cliff assets to make them more efficient and a lot better. I bought some VDB rock brushes so that I can sculpt realistic rock forms onto the rock walls and boulders. It's quite therapeutic!


Stuttery!


I now realise that I need to do more large-scale displacement on the cliff walls before applying rock structure. VDB brushes apply real geometry, so they create real displacement, but you need an enormous number of polygons on the mesh to bring out the lovely quality of rock.

Test rock assets

I decided that it would be more efficient to sculpt the rocks straight into the current placeholder planes rather than pipe up blocks like these. We'll see what this evening's test looks like.

True Sky 3

Oh my word, it's great.

This girl's sky...

Wild Geese

  A honking double-wedge of geese just flew over the house. The cacophony jolted me away from my coffee and reminded me that it's the fi...