After a weekend of bouncing around inside my own head, I begin the week with more clarity and focus. Let's scoop it all up and put it into this morning's work!
Weekend
I did nearly three hours of "rucking", walking with a heavy rucksack, walking to the city centre and back. It was hard, but it felt good—then. Now, I am still a bit sore. Apparently, I'd packed twice the recommended 10% of my body weight payload -- some 16kg in all. I still feel very slightly sore - a good sign, I guess?I didn't do much in the creative area. I finished some TV shows: Murderbot (great fun), Season 3 of Slow Horses (silly fun), and some Attack on Titan, with my son, Noah.
Planet "Cobolt"
I'm reasonably happy with the landmass/ocean mask, although there's room for improvement. I've started painting, cloning, and inpainting different biomes and will try to add more dramatic mountain ranges, which I'll need to source large Earth samples from somewhere. This time, I'll look to make some colour tweaks to make it look a bit different.
This week
For Sparrow/Raptor, I need to deliver the Scene 000 planet scene once I have completed a tidy-up on the planet maps. I then need to sculpt the close-in area of the setting, adding a distinctive arrowhead-shaped lake to make the transition from orbital vp to aerial vp as clear as possible.Then, apparently, I'm going back to the service road. I think it's all going to need redoing in a mightier and lower-poly mesh.
For personal Project work
Just finish something?!
Shamrayev has chilled to the point where it will take a lot of effort to get it back into production.
The medium rig, which finally received some acceptable progress on Friday. Some of the UVs are typically shonky, although it might not matter, as I'm unlikely to invest the time in learning to do a detailed custom texture using the new Matplus addon.
Scatter tests
It seems like True SKY 3/True-Terrain 5, and Geoscatter now play better together, although I was seeing an apparent bug with one of the scatter modes I use a lot (scatter to a bezier) that didn't seem to work. I need to put together more scenes with more carefully applied scatter systems to ensure everything works when needed.![]() |
| A first step...floaty-same-tree |



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