Thursday, 26 February 2026

Project progressus

 Earlier in the week, I installed PlantFactory to use it to generate custom plant assets for Halo: Raptor. This should help dodge the limitations of our very constrained asset collection. PlantFactory looks very powerful but very complex. So this morning I'm starting to learn the basics.


It looks like the old E-on software suite (VUE, PlantFactory, etc.) will be open source soon, which makes the time investment seem more worthwhile in the long term.

First big lesson: the plant collections are accumulative; you need to download and install all of them, not just the latest one. 

Sample tree ....oooh nodes nodes nodes!

Introduction to the UI




More soon!

Halo: Raptor

I'd got the shot's altitude wrong, based on the director's last comment, which he meant for the next shot, not the "next" shot. Nothing wasted, but I'm jumping back to the high altitude shot.


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Project progressus

 Earlier in the week, I installed PlantFactory to use it to generate custom plant assets for Halo: Raptor. This should help dodge the limita...