I spent much of yesterday and all of today putting together my first Blender product. It's done!
Friday, 21 February 2025
Product complete and submitted
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Back to work - part 1
It's time to return to my Halo: Raptor chores. This didn't stop me from doing the initial rough measurements of the Project: Hail M...
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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Geo-Scatter is Blender's top asset scattering tool. It's got more power and flexibility than the one built into True Terrain 5, whi...
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