I spent a lot of time on the terrain in scene 002. Not much to show for it because render times are fairly long. I hope to add a couple more layers to the materials without causing the blackout problem, which is reportedly being fixed in Blender 5.2/True Terrain 5.2.
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| A snippet of Scene 002 |
<a few minutes later>
True-Terrain 5.2 installed okay. I did a render test. Okay. I created a new scene and got carried away with the polygon count, probably 200 million polygons. Hard crash with a system reset. <glum>
It seems stable when I don't get carried away, although new scenes appear to present a bug when using masks.
The mask should match the displacement, but by default, it is offset. I raised a bug on True-VFX's GitHub.


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