I'm back at the day job, which I can do early while we're not in term time. I was intent on completing the next previs section, but I fell down another rabbit hole.
Quick project
I wanted to conduct a quick animation/post-production test, as I have a bunch of tools in this area that I'm unfamiliar with.
![]() |
I'm happy with the post-work, but the horizon is too abrupt. |
![]() |
Added landscape meshes to fill out the background. |
I had some difficulties with getting the scene to move forward, so I decided to restart and use a True Terrain landscape instead of a flat plain. Expensive!!
![]() |
The overall vibe of the scene is better, but it needs a lot of work. |
![]() |
The cloud colour is a bit distracting, but I like how the rolling fog softens the horizon. |
It's fun, but I really need to do better on the rocks and the scatter. I didn't want to use photogrammetry assets, such as Megascans; instead, I wanted to create my own rocks using RockIt V2. The real test will be completing a 360-degree animation that slowly turns around the globe.
No comments:
Post a Comment