Was it a lazy weekend? Well, I didn't do very much. Battlefield 6 was offering double-XP, so it made sense to mindlessly waste all my time on that. But not all my time, really. I actually did some cool things.
I did a lot of scatter practice, as I want to do a really good job on the Blender 5.0 celebration render.
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| New terrain. Lots and lots of new terrains |
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| Tres dark out there. It's hard to see the biome test. |
I played with GeoScatter's biome system. Biomes are a collection of ground scatter recipes that carefully layer different ground assets to produce an instant environment type. They are too resource-hungry to use on anything other than a tiny area of foreground.
Biomes in a pot
From now on, I'll use this smallish pot (it's enormous, for a pot, but very small as a terrain) to test complex scatter collections and own-grown biomes.
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| A dry grass terrain (my own scatter collection) |
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| Arid (Bagapie biome collection) |
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| Customised biome |
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| Customised biome |
Another terrain and some of those wonky generative AI assets
This element looks pretty cool. I will generate some complementary elements to form a full Lovecraftian alien temple.
This week
Blender 5.0 Release Candidate
This will set the clock for the full release in the following week, unless something stinky turns up while testing. I will migrate some of my own work to 5.0, although project work, such as the Service Road, must remain on 4.5 LTS.True Sky 3
Oh boy, this looks absolutely amazing, especially with the added sky physics and support for planets.![]() |
| Layered clouds and a "projected planetary sphere" |
Service Road
Complete the requested changes to the service road elements. Probably a day's work all in all.
Celebration Render
Complete the modelling and texturing of the egg house. Select a terrain and start dressing it. I had trouble testing BagaRiver addon. I might look into it as it looks like a great way to add a nice stream. This might be handled by Nature Generator; I'll consider that, too.










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