Thursday, 20 November 2025

Back to work ..on the service road.

 I have some outstanding revision work to complete on the previs service road elements. There's not a huge amount to do in principle, but I suspect that I will encounter some snags.

The biggest question mark is how successfully I can resculpt the ambush section's underlying terrain to take out a big kink that currently offers the characters a hide that they should have.

Here are the changes, in brief:

1. A hidden entrance



The tunnel entrance should be obscured so it startles the characters as they follow the road. The layout currently doesn't support this dramatic moment.

To do: resculpt and or redress the scatters so that the entrance isn't visible until you pass the area (in red). Also, replace the proxy trees and bushes with actual tree/bush objects.

2. Nowhere to hide


Current previs version


Storyboard version showing how this section of road should look.

The ambush section bends and provides outcroppings that would give the characters a prominent place to rush to gain cover from the incoming sniper fire. That kink needs to be removed so that the characters must hide among the small boulders in their area.

This task looks like the most work, but if I just do a big cutout of the underlying terrain and use scatters to handle the cliff itself, it may not be much work.

3. A better rock


The rally points critical rock formation doesn't provide the cover that is intended for the scene. I need to make adjustments. Shouldn't be too hard, except I really don't like these scatter objects any more. I got a bit unspooled trying to rebuild the scatters rather than just resculpting the rock. Well have another go!



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Back to work ..on the service road.

 I have some outstanding revision work to complete on the previs service road elements. There's not a huge amount to do in principle, bu...