Last night, I had a meeting with Andrew, the director of the animation project. He had a list of alternations that I need to do on the submitted service road scenes. It's mostly fine detail stuff where the scene doesn't quite work with the character staging. There's only one significant change, where the "sniper alley" section of the road needs to be straightened to deny characters any obvious and easy places to hide along the valley walls. It's not so big that it requires a complete rebuild, although I will do a rebuild of the scatter systems so they're consistent between sections.
That will be next week's work.
Weekend
I will be playing around with the Blender 5.0 celebration scene and probably wasting time on "terrain therapy".
Issues of the worrying kind
I've had two recent incidents where my PC's display went black. This issue was reported early on in the release of the 50-series GPU card. I thought it was fixed, but it may be back, unless this is something different.
Next week
Blender 5.0 Release Candidate
I'll start testing it, although project work may continue in 4.5.3 for a white. Full release will be the week after.
True Sky 3.0 should be released. It looks like an amazing upgrade. Space, planets, rings, multiple cloud layers. So excited!
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| Supposed to be grassy. Turned out Lovecraftian |

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