The factory
This lesson goes into areas that I have never even considered. The subject is a background element; a large factory and its surrounding greeble. What this makes me realise is that Piotr is working all the time to the composition in his head and on his sketches. I've tended to work the wrong way; I'll build a little world and then try (and often fail) to find a decent composition. Piotr's approach is that of a concept artist who needs to deliver the shots. I need to think more in terms of time spent vs results gained.
Scanned factory being previs'ed in photoshop with kitbashing the composition. Where will this go, I wonder.
Tip: Upping the scan's texture size.
This is something I've known that I'd have to deal with while creating my own scans. They native textures are too crappy for hero assets. This looks like the start of a workflow, using my new addon:
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Image Resizer |
Piotr's rule-of-thumb: Keep all textures below 10 MB. There's a resizer tool in the To Optimize Tools.
Oh my word. Piotr took the ideas he laid down in the photoshop kitbash and started to boolean his factory scan into various pieces so that he can kitbash the larger structure that he wanted for his scene.
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Chop chop chop |
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Tweak, tweak, tweak |
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