Monday, 9 June 2025

A tinkering week

 I've had a week of steady tinkering, a lot of landscape sculpting—some okay, but mostly treading water. Sculpting terrains is almost therapy for me.

I started with the plan to do a quick heavy scatter scene because I feel like I've lost whatever knack I had for doing dense scatters. Blender's instability isn't helping. It feels like I'm getting more scatter-related crashes to the desktop. 

Love those cliffs. Thanks, Megascan cliff asset!

Okayish, except the assets swamp the larger terrain forms.

Oh, a futuristic chalet/Hab. I like!

I decided to design a more precise and realistic habitat made of a concrete cylinder.

Too chunky! Make it more detailed...

Better! Bunks are at the top, and the toilet and washing are downstairs.

I had a play with this in a repeated form. I want to do them in a cluster form...

Needs a logical structure: walkways, staircases, etc.




At this point, I'm just having some fun with it. Creating a huge structure is fun, but I don't think there'd be much room for a satisfying environment. I'll decide this morning if I will make the modules the subject of the piece rather than a bit of decoration that acts as a focal point in a natural environment.

Next:

Fill out the surrounding hab structures and build a "set piece".
Work up the scatter background scene.


Inspired and distracted

The release of Death Stranding 2 (on Playstation) pushed me to finally complete a second playthrough of the first game. I could probably have held on another year before the sequel will appear on the PC, but there you go.

Death Stranding remains one of the most hauntingly beautiful and polished game world ever. The use of detailed photogrammetry on Icelanding terrain elements wrapped in highly polished game engine effects such as weather, fog and rain...that rain.. It's weird, it's about the weirdest triple-A title ever produced. It's a bit divisive because it breaks so many conventions. Combat is very muted, and boss fights are a joke, but then they're not the point. 


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