I'm still treading water. I create terrain heightmaps, then plug them into Blender and set up very basic scenes. It's like sketching. You get quick, satisfying results, but the result never creates anything very worthwhile; it's a lot of starting points.
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Stratamap. High displacement on the rock material swamps the heightmap's own detail. |
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Nohkinhg from above |
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Nohkinhg Talus -heavy slopes |
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Arginthia Plains |
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A quick post-processed planet.. |
A project comes up with an opportunity to collaborate.
Tonight, I'm having a chat with the director of an animated web series in development. I may be set to contribute some environments/models. It's exciting but a bit scary. Having the time and freedom to do what you want is not as creatively interesting as being given constraints and targets. I'll report what I can after the chat, subject to discretion and NDAs.
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Here's a new art book.... *clue* |
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