The First Tower
In this lesson, Piotr quickly builds a factory tower. He uses quick bash-style modelling. Everything was built by eye. He used a reference box to get the scale correct. Texture is just a metal map that isn't even UV unwrapped, because he knows this element is strictly a background object.
Moah towers
Greeble object
Took the walkway and used Hard Ops to create a loft style rotation with Rotation 360.
After dicing the object, the result is very cool and unexpected.
Creating some cables. Rather than using Cableator, Piotr demonstrates an old-school technique: create a plane on which to draw curves; this way, you can include a bit of sag, which is much more realistic.
Converts them to mesh. Joins them, then converts back into a curve object.
Correction: Piotr uses Curve Basher.
Texture time.
Piotr grabs some more large texture files and uses them as a kind of trim sheet. The results are so good, just from the creative placement of UV.
Piotr grabs some more large texture files and uses them as a kind of trim sheet. The results are so good, just from the creative placement of UV.
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High skylight-style windows can be transformed into regular-style windows with careful UV placement. |
More bashing, some kit-bashing using cables, pipes and machines on the 3D-rotated walkways. It's pretty impressive, but hard to put down instructions on how it's done. It's done with a very keen eye and some serious mastery of Blender's tools.
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Cool! More cables! |
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