Today I am putting down my tools and going back to World Creator. I have a workflow, I think it works and I enjoy using it. Great? Not great. That is a recipe for halting your development. What don't I know? What functions or features have I brushed over, that could improve my work?
This will be a really big post because I want to record as much information as possible for future reference.
Etienne M. Mountain Range
Etienne is one of the World Creator community's stars. His work impresses everyone, and he's been generous enough to share insights into his workflow.
Here's how he tackled a mountain range:
2. Use the regular brush to lift up the ground under the peaks. Create a smoother transition between the mountains and the lowlands in the foreground.
6. Simulation Layer. Oh gawd this is so important and I didn't do this! Use sand simulation for the sediment build-up at the base. Not too much spawn!
Materials
1. Dirt layer. Cavity: Convex, lower threshold and increase strength to smoothen the transition between mountain and dirt.
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Roughness. Low Strength |
4. Snow level 1. Slope layer. Height distribution with distortion to break up the snow boundry
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First attempt |
Sheesh! This almost set my PC on fire. 31GB of VRAM gobbled up. Almost certainly a combination of terrain resolution, the number of big masks and the fact that the render is of the whole mountain range.
That was a few months ago. I think that the beta has moved on. I should get my hands dirty!
BETA
World Creator 2025 has moved to a new biome system, and I don't fully understand it yet.
Grey terrain - Global (base)
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