Saturday, 2 July 2022

Planetarium - Blender Planet Generator

 
This is a really nice, fully-featured planet scene. It's not integrated as a plugin, it's mostly a scene that has been set up with the many preconfigured layers for controlling the atmospherics, cloud layer and surface features.

It's comparable to Geosim V1.3, another planet-maker that I use.

I need to find how to tune down the atospheric Rayleigh scattering, I think the default is a little too solid. 






Thursday, 30 June 2022

New Plugins!

 I bought some more plugins, this lunch time.

Volumetric Clouds Generator

Oh clouds are lovely. 



Straight out of the box. 32 samples.



Physical Starlight and Atmosphere adding some nice lighting/background. 433 samples.


Complex volume clouds take some rendering, I can tell you. While the results are easy and visually stunning, the process is very slow.

Next up: Planetarium.

Monday, 27 June 2022

Worldcreator 2022-3 calling Blender, are you receiving?

 I watched Marin Klenker's excellent tutorial on importing world creator terrain into Blender. I was already using most of the workflow, but it contains some absolutely critical steps that I'd overlooked -- like using Splat maps to upscale textures in Blender. One of the problems with importing into Blender is that scenes tend to look a bit muddy and low resolution because the texture maps are too low-res.



Various quick projects. Next I need to double-down on the details, but for now I'm happy to play with the basics.






Wednesday, 15 June 2022

Inkwood

 I bought a set of pen and ink style shaders. They're pretty cool!

Inkwood 2.0 (https://blendermarket.com/products/inkwood)

I don't actually know how to use them yet, but just applying them can produce some spiffing results.





Blowing the dust off my landscape creation software. 




Tuesday, 31 May 2022

I have touched the stars and seen the gods

 
I just learned something very important. Something I should have made it my business to learn may years ago. It changes everything!

Multiple UV maps per mesh!

Later I'll probably learn this is a hideously expensive workaround for bad UV management but today I feel like pre-crash-and-burn Icarus.


With a scond UV I can fine-tine the texture of the end of the cylinder

Before: Not bad but inherriting to rest of the material 


Monday, 23 May 2022

Smatterings

 


Orbital Elements Science Fiction Roleplaying Game. Modular Rig design.




A put-together Rig

Compartment design




Fluent Materializer play

Tuesday, 10 May 2022

Though I travel through the valley of creative meh, I will fear no evil

 Covid and work stresses have left me a bit drained. Not much inspiration. Some tinkering, though.


Cadmus station

Fluent 2 stuff. Gathered into a scene.

A new world

A new world from a bit further away

Lighting treatment for a bunch of primitives




Thursday, 5 May 2022

COVID Day 4

 

Some limited and not entirely satisfactory progress on the lifter. I vowed that I wouldn't restart again but I will make some adjustments later.



Still noodling with Fluent 2.0 

Tuesday, 3 May 2022

I got COVID

 
I tested positive a couple of days ago. My wife and eldest son had already gone through a week with it. The house extension kept me busy over the holidays, when I'd otherwise be Blendering some.

Bucket engines

Cylinder Engines

Lower POV

 I've built, rejected and rebuilt the lifter a number of times. Quite a larger number of times, actually. I think I'm going to restart it soon, after a break.

MSVAs Sketchy progress

 The space vehicle sketching continues. Project: Hail Mary provided a ton of inspiration—mostly for the multi-rod form. For MSVAs, this sets...