Blender 5.2 is coming with a really important new feature: Texture Caching.
Christopher3D provides a concise explanation clarifying that using the texture cache feature incurs a small performance cost due to additional calculations, but it's worth it for the massive efficiency gains.
How to Use the Texture Cache
- Navigate to the Render Properties tab.
- Scroll down to the Performance panel.
- Enable Texture Cache and select Auto-Generate.
When enabled, Blender automatically generates optimised
.tx (tiled and mipmapped) files in a blender_tx/ folder next to your original images. These are regenerated from the source image whenever changes are made. Key Features and Options
- On-Demand Loading: Cycles only loads the precise texture tiles and resolutions needed for a given render bucket/tile.
- Cache Eviction: An optional cache eviction mechanism unloads old, unnecessary textures from memory during rendering, significantly reducing peak RAM and VRAM usage.
- Simplify Panel: In addition to existing Texture Limits, the Simplify panel includes a Texture Resolution percentage (e.g., 50% or 25%) to further limit the max resolution.
Surface Blend
I looked at blending object materials with ground textures a few weeks ago. This free addon handles the work rather nicely.https://superhivemarket.com/products/surface-blend
Camera Rigging with CableCam, the cinematic camera rig for Blender.
To add a camera, open the N-tab and Import Cablecam.
To add a camera, open the N-tab and Import Cablecam.
A cable camera is installed on a rig that usually hangs on a cable, like a tiny cable car. The camera can then follow a path through the air and can turn and gimble while it travels down the cable.
The rig consists of the following components:
CableCambase: A spring-loaded base from which the rest of the rig hangs off the cable. The Cablecambase comes with Child of and Clamp to constraints.
CableCambase: A spring-loaded base from which the rest of the rig hangs off the cable. The Cablecambase comes with Child of and Clamp to constraints.
Librahead: A three-part carrier that holds the camera and provides an axis for movement: Pan left or right, Tilt up or down and a ring axis that allows limited roll.
Camera: By default, a Red Epic Camera.


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