I need to up my game. Seriously, I have been doing rookie-level terrain materials since I started using True Terrain 5. I'd just apply a few materials separated by simple masks. If I used filters, it was just a cheap hack to adjust the material's uniform appearance, such as darkening it.
When True Terrain 5 offered some pre-made materials, it was a revelation. I suddenly realised what all those weird colour adjustment nodes were used for.
Oh wow, Big Sanctus update
You can't use Sanctus material on True Terrain 5 unless you ditch its brilliant material system. I was adding a material to the focus object in my test scene when I remembered there had been a Sanctus update.
Sanctus Library is the work of Blender artist
Sanctus, who has become a legend in procedural materials. His library now contains 1000+ assets. Really, it's unlimited because it's so darn procedural, with so many parameters to drive. More on this update, later, when I've run through all the changes.
Some of the masks
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| Slope Mask set to very tight for contrasty cliffs, etc |
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| Valley Mask for a gradient on slopes rather than a tight band. |
This procedural mask is a severe limitation, in that at high contrast settings it produces banding, sometimes creating a
moiré effect.
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| Actual Mask files are memory-expensive, but offer much more power. |
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| Patch Mask, cheap and flexible, is a first step in adding noise patches. |
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