Sunday, 30 March 2025

About yesterday...

 What. The. Hell. 

The problem with Geo-Scatter had come back. Scatters were elevated above the terrain height. It wasn't because of misplaced object origins or other transformation malarky.

 I did some basic fault checking. I'd installed Blender 4.32 and True Terrain 5 and was planning to test Geo-Scatter there. However, after doing a quick terrain render, I found my PC flashing red—FLASH RED from within. It's a function of the Corsair ICUE system that uses RGB lighting for various effects. This wasn't decorative, and it threw me into a panic. I stopped Blender and checked the system monitor. I could see 100 degrees on the CPU. Well, SHEEEET.

I closed Blender, and after a few minutes of feeling glum, I realised that after installing Blender 4.32, I'd missed the step to switch over to GPU rendering, so I'd been running Blender on the CPU. Still, it's a very poor showing that I got the CPU overheating just by rendering. It could be worse, I guess. All things being equal, it isn't really a fault; it is just a reminder that you need to use the GPU.

The Geo-Scatter fault might either not be a fault or is fixed. I'm still testing.


Terrain therapy


Creating terrains makes me feel better.

I did a quick animation of the same scene.




Next.


I need to make some money, so I need to make some models or assets. Maybe I will go back and start another vehicle, finally fix up one of my space vehicles, or start something new. First, a terrain scene.



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