The latest True-VFX competition's deadline was yesterday. Like a big fool, I'd not considered February a short month. In my very silly head, I had the entire weekend to knock a piece together. It wasn't to be! Although I've committed to submitting something late.
These screenshots were the first couple of hours of work. Take note that I'm not building any new objects. All the asset objects were photo scanned in about ten minutes.
 |
Tighter shot (50mm) |
 |
A more open shot |
 |
A wide open shot with realistic terrain height |
 |
Exaggerated terrain height |
I wasn't keen on the flow of the hills in the background, although I do like the distant mountain peak. I think there will be a black pyramid behind the jackal statues.
 |
New terrain |
 |
Better flows and a bigger road.
|
In this last shot, I'd appended the statues and figures from the previous scene but accidentally brought in the mountain as well. It pushed VRAM usage to 23GB and caused the render to take about an hour and a half instead of under 10 minutes. Sheesh!
No comments:
Post a Comment