Wednesday, 26 March 2025

Quirk-o-clock

 Hmm...


I took a break from the rig to play with True-Terrain 5. 

Some stuff has gone weird. I've already experienced real problems selecting objects. Geo-Scatter doesn't work correctly for some scatter types, at least on True-Terrain 5 terrains.

Three terrains

I started to place scatters on the foreground terrain, but nothing worked unless I used a manual or quick scatter. 

I created a terrain manually and tried to scatter. It worked. I tested on both the old and new systems. Curiously, the first render showed a huge difference in render time. Later renders didn't show this difference.

Athena 9:42

 Vulcan 4:50
I'll be looking into this more closely, though this afternoon I'll be completing the build of the Medium Rig

No comments:

Post a Comment

Blender School: Making assets using Polycam scans

 Polycam is a super-convenient phone-based photogrammetry application that I used to create simple models for use in Blender. See their Blen...