Tuesday, 4 March 2025

Nightmare on Materials Street

 True to my word, I've lifted the Sword of Lighting project back up, and I swear that I will drag myself through the UV and material creation challenges without completely giving up 3D and becoming a goat farmer. 

In flux

In flux from the other side and further away

After completing some UV training (Blender School!), I understand the process much better. This hasn't immediately revolutionised my efforts, because a lot of it comes down to practice, but it is better. I now realise that unwrapping is iterrative and requires you to add more seams. It also can benefit from highlighting parts of the mesh and unwrapping using different strategies. The first effort on the model is the mission pod. I got a half-decent unwrap by highlighting the faces on each side, then unwrapping from the corresponding viewport orientation, like capturing blueprint projections, which are then organised onto the UV map.

Normal map for raised and lowered panels

Metalic map (rough) using Materialize free app

Colour map

I will add some colour flourishes and signs here and there when the overall materials are further along.

Back in the real world

I had a job interview yesterday. Try not to faint; it was a very modest role cleaning at my son's school. If I get it, I can continue to develop my Blender efforts to make an income. I'll clean all the horrid toilets to be able to do that. I should find out today or tomorrow whether I was successful.

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