Tuesday, 9 July 2024

A cave sketch

I'm still focused on 2D illustration work (deck plans for the recent starship that I designed). I still hope to submit a cave-based render to the True-VFX community competition on their discord.



No comments:

Post a Comment

Is it scatter time, yet?

Blender School: A look at rock scatters  I still feel like I need either a system, an approach, or a workflow for handling pebble scatters. ...