This terrain rendering started out as a homage to Dune Part 2. I saw it impulsively on Friday, and I'm due to see it with a friend next week. I decided to add water as, once again, I've not done a very effective job of the material application.
Blender School: A look at rock scatters I still feel like I need either a system, an approach, or a workflow for handling pebble scatters. ...
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