Thursday, 30 April 2026

Pushing through hard stuff

 I'm making some progress on the terrain work. It's very slow and somewhat painstaking, as there are lots of complex parameters to tweak. Individual changes don't indicate that you're heading in the right direction; you have to spend quite a lot of time before you can reflect on whether the results are meeting your requirements.

Sliding displacement plates

This is the process I used for generating the displacement map. I have created many individual terrain elements that are arranged into a single terrain. Getting them to blend appropriately can be tricky. Although this workflow has some benefits, such as the ability to swap out individual bits, as seen here, where the service road element has been replaced with a more detailed version.


It's a struggle, but this feels like steps forward, at least.

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Pushing through hard stuff

 I'm making some progress on the terrain work. It's very slow and somewhat painstaking, as there are lots of complex parameters to t...