I took a break from worrying about the lack of progress on the Halo terrain to practice with the material setup I learned from Nico Linde's video.
I tried this approach right after the tutorial, but I didn't explore its full capabilities. Today, I did. Wow!
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| 3 textures blended with curves. Add grunge and a bit of ambient occlusion. Result! |
This is so good because the setup gives you a lot of power to tweak and change using any three suitable texture file sources. Also, cooking things like specularity, roughness, and normal maps using nodes is cheaper in memory, although you could get results quite as good as a fully developed PBR material.
Quick terrain to order
Someone on the TrueVFX discord asked for advice on creating a terrain. I gave them my three pence worth.
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| True Terrain's built-in tools |
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| World Creator effort |
I wasn't happy with World Creator's lifts. I need to figure out how to create cracked bedrock-style cliffs with lots of fragmented blocks.
Modular Construction
The material development was for these handy building blocks
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Coming together nicely.
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Later, I'll create decorative elements such as pipes and air-conditioning units.
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