I did some additional planet content -- testing a move from 16k to 21k resolution. It's a lot of painting, and the previous strategy of smudging Earth terrain textures together doesn't work as well as you get a visual sludge at the regular viewing distance, even if things look sharper and better when you get close-in.
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| Calantica with 16k textures and the procedural planet material node tree |
An aside to the detour: Aurore, from 2300AD
Base colour map. Meh!
Close-up, you realise how big a 21k map actually is! The coastline is too strong. For the next iteration, I will look into whether it's possible to add noise that suggests undersea terrain.








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