Tuesday, 27 January 2026

Storm Chandra

 My pre-dawn hours of undisturbed work were interrupted by the early appearance of the rest of the family. Apparently, the weather woke them. They need louder music and better headphones! The weather is seriously rough this morning. Rough enough to earn a name: Storm Chandra. Wild winds and raucous rain. 

Today

Sparrow Films/Raptor

I'll use yesterday's learnings about UDIMs to set up a new planet scene and see if I can incorporate a set of UDIM texture sets into the procedural planet setup I've been using. I'll assign two hours to this task. If that's done sooner, I'll make a start on the new high-resolution texture maps.

Hard Ops

An hour or so of practice, as I'm losing the memories of some of the functions. I searched yesterday for a "recut" function, which isn't called that. I was thinking of 

Terrains

"Why of course, please continue your obsession with creating terrain meshes." In my defence, there's a new version of World Creator out. I tested it last night and possibly found a bug in its 2D Stamp implementation: high-bit-depth height maps get squished on load, producing ugly stepping. I tested my scene in the previous version, and the problem doesn't occur.

2026.1 has stepped terrain from a 2D Stamp

2025.6 with the same file loaded

Let's see if the team at Bite the Bytes agree with me.

Here's the terrain in Blender, without those steps.

Terrains!!! <in the voice of a zombie groaning "brains">

My drop-in figures are looking into True SKY 3's atmospherics

Testing Geo-Scatter. Great, no problems, yet

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Storm Chandra

 My pre-dawn hours of undisturbed work were interrupted by the early appearance of the rest of the family. Apparently, the weather woke them...