Sparc3D vehicle outputs. I then decimated and cut the vehicles in half so they could be instanced with a mirror modifier. The next steps: better topology. This might be a case of cut and clean, such as making those windows a single polygon, right now they're part of the model's dense triangulated mesh.
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AI Sloppy? Maybe, but they are amazing starting points. |
A quick terrain test. I'll never be able to stop this... Terrain addict, I am. I whipped this up in about half an hour, but then spent a couple of hours struggling to add some scatter. There were crashes!
Next Steps
- Back to the environmental training course. Two lessons today.
- Tidy up assets and build some more:
Cargo container
Oil Drums and crates
Portable huts and a gatehouse.
A bad habit that I need to lose:
I iterate too slowly because I pump up settings too soon. The Card scene should have taken a couple of hours of work, but I must have spent more than that waiting for test renders, which I save but don't use much.
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