I break up from my part-time job at the end of the week. It's then Blender all the way down...well mostly. We have a family holiday coming up, but I intend to be very productive over the summer break. I might even make some money again using Blender.
Blender 4.5 is now official
After a good month of testing 4.5, it has now entered general availability. So far, so good. It's fast and ...mostly stable. I suspect that a number of my commonly used addons will require some updates.
Recent Work
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A planet map...a bit of a change |
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Lens Sim practice |
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A depth of field test |
Suddenly
I have a new production task on the animation project. I need to provide a terrain for the previs animation. Interesting!A work in progress. Some changes have come from the director, but I had a good time confirming that the workflow is effective:
1. World Creator sculpt.
2. Export EXR heightmap.
3. Blender/Import the EXR into True Terrain 5. Create the terrain material.
3. Blender/Import the EXR into True Terrain 5. Create the terrain material.
4. Bake the required terrain resolution, then bake the material maps.
5. Decimate to reduce resolution for production
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